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Old Jan 09, 2006, 08:19 PM // 20:19   #1
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Default Candy Canes, cheapening PvE?

Do candy canes cheapen PvE by bringing down the level of skill? Serious discussion, please no "PvE players have no skill to bring down anyway" remarks, I'm looking to see if you think that the thousands of candy canes farmed and sold enable groups with little/no skill succeed when they should be failing, and does this create a dependancy?

I'm not interested in their monetary value, if others wish to make a quick buck on those foolish/unskilled enough to require them in mass ammounts that's their business.
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Old Jan 09, 2006, 09:43 PM // 21:43   #2
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they are a fun little boost for those who want it.

when they are gone they are gone.

what is the real problem?
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Old Jan 09, 2006, 09:45 PM // 21:45   #3
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I don't think so at all - I actually like the idea - when I do get a DP - I usually think twice before popping a CC anyway - as a low DP can be easily worked off most of the time.

I would actually like to see the Merchant selling an equivalent item (and rare loot drops), this would then stop the absurd trading and collecting of the CC's.

It is obvious many people aren't that bothered by it - as there a lots of people selling them and the prices are decreasing rapidly, as no one is buying them. I know I wont pay 500g up for one, it just isn't worth it.
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Old Jan 09, 2006, 09:46 PM // 21:46   #4
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Not a big fan of them, since it takes away from the skill involve from knowing how to work from a disadvantage. If you've hoarded stacks of candy canes, good for you. It's rather insulting to the rest of the party and yourself if you're expecting to die before you even enter wherever it is you're heading off to.

Should I be punished if I party with a bad group? No. But that doesn't mean I should have a magic item that makes up for the lack of skill possessed by my other 7 companions. A good group will make mistakes every now and then, human error is unavoidable. The more experienced players know how to deal with those situations and shouldn't feel the urge to just forget about the mistake they just made that caused their death. Accept it, learn from it, and move on.
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Old Jan 09, 2006, 09:55 PM // 21:55   #5
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Dying once or twice is EASILY worked off in a few minutes anyway..

If you jump to 60% DP you better be seriously looking at your build or team.
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Old Jan 09, 2006, 10:02 PM // 22:02   #6
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Quote:
Originally Posted by Former Ruling
Dying once or twice is EASILY worked off in a few minutes anyway..

If you jump to 60% DP you better be seriously looking at your build or team.
hes right you really need to look at ur build if u get a 60 dp cus then ur pretty bad most dp i ever had was 30 and even then you dont need cc's jus kill bosses and you get ur regular health and mana back (dp doesnt matter as much as it does to other proffesions e.g warrior->mana killed no biggy no big change in health)
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Old Jan 09, 2006, 10:06 PM // 22:06   #7
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I don't think it's that big of a deal. You *cannot* get any more candy canes than the ones that already exist. So why exacerbate the problem by adding a merchant item that effects the same results?

The CCs are in the economy until they get filtered out by use, like it or not. I think as a temporary item, they are interesting and useful tools. But I would be very disgusted in ANet if they - or an item like them - were made a part of the game permanently.

Furthermore, this topic has been beaten to death in other threads. I hope it goes away before the Candy Canes actually do.

Last edited by antialias02; Jan 09, 2006 at 10:09 PM // 22:09..
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Old Jan 09, 2006, 10:09 PM // 22:09   #8
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yea wut ever besides spiked eggnogs RULE WOOT GO SPIKED EGGNOGS
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Old Jan 09, 2006, 10:10 PM // 22:10   #9
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Quote:
Originally Posted by Illusion
dp doesnt matter as much as it does to other proffesions e.g warrior->mana killed no biggy no big change in health
Aside from the missing 288 HP which leaves you at 192. Pretty horrid for a warrior who's taking up the damage in the front lines. Even worse if they aren't a tank.

I find the whole CC craze to be hilarious. It's as if a little DP is completely crippling and it makes you wonder how they lived without it.
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Old Jan 09, 2006, 10:13 PM // 22:13   #10
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lol im a warrior/monk i take dp now and then and 288 life is not wut i was missin beside superior vigor rune and mending helps besides ppl should come prepared for death if it comes
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Old Jan 09, 2006, 10:16 PM // 22:16   #11
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Quote:
Originally Posted by Ravenglass
I don't think so at all - I actually like the idea - when I do get a DP - I usually think twice before popping a CC anyway - as a low DP can be easily worked off most of the time.

I would actually like to see the Merchant selling an equivalent item (and rare loot drops), this would then stop the absurd trading and collecting of the CC's.

It is obvious many people aren't that bothered by it - as there a lots of people selling them and the prices are decreasing rapidly, as no one is buying them. I know I wont pay 500g up for one, it just isn't worth it.
/agreed

I like the idea and hope they do continue it with some sort of med kit or potion. I was thinking that the candy cane thing may even have been something of a little beta test. Just speculation on my part so don't spread the news that this was in fact a "beta test." I'm just guessing here. You could even restrict the use of a med kit or potion to once per mission or quest so people didn't over use them.

I have a "buttload" (see other thread about CC's to get the reference) of candy canes, but would only use one if my DP were above 30%. Just as Ravenglass says, most of the time you can work it off anyway. But I remember when I was new to the game and sometimes the DP would be insurmountable, like 60%. It would be all but impossible to complete the mission without starting over. That would get very frustrating at times. I also remember going on the FA mission in SF. This poor Ele in the group got up to 60%. Poor guy got to the point where if he took one hit, he was dead. And of course the AI seemed to know that and would head straight for him.

Last edited by Big_Iron; Jan 10, 2006 at 01:33 AM // 01:33..
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Old Jan 09, 2006, 10:19 PM // 22:19   #12
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Quote:
Originally Posted by Lelani
Do candy canes cheapen PvE by bringing down the level of skill?
I don't think so, really. On the one hand, if they cheapen the experience for you, you're not forced to use them (myself, I keep a small stash around primarily for use when farming, so I can mop up any DP I accumulate from unlucky spawns or foolish mistakes on my part, especially if I'm playing with a new build/area, which I do fairly frequently).

Most quests and missions (assuming at least one party member survived/ran away from combat and didn't drop) could already be completed at 60% DP if you had the patience for it; CCs just reduce the "go, kill one monster, die, respawn, kill another monster" effect.
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Old Jan 09, 2006, 10:19 PM // 22:19   #13
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i think candy canes are great.
the sweet yet minty flavor they provide can be enough to satiate a craving from the sweet tooth. it's a nice holiday treat.
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Old Jan 09, 2006, 10:19 PM // 22:19   #14
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lol smart computers you see this little critter about 1/3 the hight of the ele run up to him and kill him 1 shot
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Old Jan 09, 2006, 10:56 PM // 22:56   #15
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Oh, I’m so over the Candy Cane Controversy of 2005.

What is the big deal? NOBODY likes to die, whether they have candy canes in their inventory or not. They will do everything they can possibly do to AVOID dying.

Or is it your contention that, due to the candy cane scourge, people are beginning to play in this hypothetical manner:

Once upon a time, at the end of a long battle, the monk calls out their energy:

Monk: My energy is 2 of 40!

Elementalist: My energy is 15 of 90!

Warrior: Fret not, comrades…Let us commence with the next battle immediately. If we die, there are always the candy canes. WOOT!

Monk: Yay!

Elementalist: Yay!



‘Cause I seriously do not see that happening. Candy canes are not going to corrupt society. They are just going to, once in a while, save a potentially doomed mission/quest.
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Old Jan 09, 2006, 11:46 PM // 23:46   #16
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Quote:
Originally Posted by Illusion
lol im a warrior/monk i take dp now and then and 288 life is not wut i was missin beside superior vigor rune and mending helps besides ppl should come prepared for death if it comes
Okay..

1. There's a rule here to type in proper English. Nothing specifically grammar Nazi-ish, but at least attempt it.

2. Add 50HP to the final result I came to and you're still skewed. Mending, a health regeneration of 3 pips, 6HP per second isn't going to save you from something hitting for 50dps. Especially considering if you're down to that much, your monk either sucks or you keep stupidly charging into battles you can't win and die, in which case your monk isn't going to save you either because he's already rage quit.
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Old Jan 09, 2006, 11:56 PM // 23:56   #17
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Sekkira - don't start this into a mending debate again...hahaha!

Seriously, I don't think Candy Canes will have a significant impact to the skill in the game. Personally, I would expect that the primary users of the candy cane will be people (like me) that solo areas, or teams that go into the UW or FoW that die frequently.
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Old Jan 10, 2006, 12:29 AM // 00:29   #18
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CC are ruining PvE...the skill is removed as has been mentioned, but removing a little dp im cool with that...

What makes me sick is how ppl farmed STORAGES FULL OF THEM! during the holidays, and now they're selling for 1-2k APIECE! (less if u wanna sell fast)

And the fact ppl have 4000 CC (a full storage) they aren't gonna b exhausted for a LONG TIME...
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Old Jan 10, 2006, 12:51 AM // 00:51   #19
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Chapter 2 is going to deplete a lot of cc's from players how are trying to rush through vs figuring out how to complete said missions. Runners and farmes will be the bigger consumer (imho) then normal players and they will be depleting they supply of them.

I myself have 60 and plan on keeping these for rare occasions. I've not yet had to eat one. In fact I plan to not carry more then 1-2 on any new mission or quest I do.
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Old Jan 10, 2006, 01:25 AM // 01:25   #20
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Quote:
Originally Posted by Malchior Devenholm
CC are ruining PvE...the skill is removed as has been mentioned, but removing a little dp im cool with that...

What makes me sick is how ppl farmed STORAGES FULL OF THEM! during the holidays, and now they're selling for 1-2k APIECE! (less if u wanna sell fast)

And the fact ppl have 4000 CC (a full storage) they aren't gonna b exhausted for a LONG TIME...
Not everyone, besides if you don't like it you can do without it. Please don't dictate how others should enjoy their game. I for one would love to see a medkit addition to PvE, but price it high, like 2000g for one use.
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